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Skull and bones trailer song11/29/2022 It will remind you, in fact, of an Ubisoft game. There are some islands that are gravity-defying and weird to look at in a semi-fantastical way, but in general there's more mud and clutter. You can customise your character (and I actually really love the outfit options they showed off) but with piratey clothes more suited to a Black Sails extra than a waiter at a Pirates Of The Caribbean-themed cocktail bar. This means that everything in Skull And Bones is more realistic to look at, with regular proportions and more polygons and stuff like that. This is a very high rez shot, so click to embiggen In my pre-brief session, world producer Vanessa Seow even said that the new version of Skull And Bones is "taking a darker, grittier approach" to your traditional pirate fantasy. Skull And Bones' somewhat self-conscious "will you live as a pawns or die as pirates?" trailer line, and logo art that kind of looks like ye olde Rainbow Six, is going to appeal more to them than the primary colours and wacky head shapes in Sea Of Thieves. I'm sure there are more than a few people who like the idea of a pirate MMO, but perhaps own a Tap Out t-shirt and therefore want a more traditionally badass one. You won't catch Skull And Bones announcing its new season features with a comedy song, that's for sure. But this one is all realistic and gritty, more complicated, and is taking itself seriously. All those extra months in the oven have produced a decidedly Sea Of Thieves-shaped bun. The current state of play for Skull And Bones was revealed with a livestream tonight, featuring an explainer video walking you through some of the game features, a chonk of the game in piratical action, and a surprisingly close release date confirmation for the 8th of November 2022 (there's still time for it to be delayed again!). Now, years later and with many delays and reworks bobbing about in its wake, Skull And Bones is back, and looking a bit different. At that time, the game was essentially the naval combat bit from AC: Black Flag, carved out and extended to be its own thing. In my memory of it, I was an adolescent, which was categorically not the case and probably more a product of the booths at Gamescom being very tall, not to mention the hands on taking place so very long ago. Back in the mists of time, I actually had a hands on with Ubisoft's pirate 'em up Skull And Bones once.
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